Monthly Archives: April 2011

Immortal (NES) patch

Immortal (NES) uses the “blacker than black” palette entry $0D, which makes the screen garbled on some displays (like my HDTV). Here’s a patch I made to fix the issue: 0001F7B9: 0D 0F 0001F7D9: 0D 0F 0001F7EA: 0D 0F 0001F7EB: … Continue reading

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Some shit I made

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Some new pages

Added three new pages: High Hopes: an NES demo from 2007 Nintendulator Debug Extensions: a modified version of Nintendulator NES emulator for development purposes PC2NES USB Transfer software: software to transfer ROMs to PowerPak over a cable connected to NES controller port In … Continue reading

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Famicom palette problem fixed

I have (hopefully) fixed the Famicom palette problem in the save state mappers by spying on $2006/$2007 reads/writes and keeping a shadow copy of the palette. Seems to be working, although I don’t have a Famicom to test it with. … Continue reading

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Some NES related stuff

I have worked a little bit on NES related stuff again. First of all yesterday I worked a little bit on the PowerPak save state mappers. I added a “Famicom mode” option in the menu which basically just disables all … Continue reading

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