Tag Archives: audio
MUSE v03 has been released, get it from the usual place. Changes are: Envelope and arpeggio updates are skipped when NTSC_MODE is enabled. Changed all references from Pornotracker to Musetracker. Added separate SPEED_COMPENSATION and NOTE_FREQ_COMPENSATION flags. Added PAL_MODE and DENDY_MODE flags.
New releases: PowerPak Save State Mappers v1.4 — Fixes some games (Cybernoid, Karnov, etc) Nintendulator DX v0.33 — Adds .proc/.scope profiling support Pornotracker v1.4 — Too many changes to mention here, but the biggest one is support for a NES sound library, MUSE. … Continue reading
As the topic says, less than two weeks after the release of v1.2 here’s Pornotracker v1.3. Most of the changes are detailed in this post. In addition, NSF timing was modified to 100% cycle perfect, meaning each sample write falls … Continue reading
I’ve worked a lot on Pornotracker since the v1.2 release, next version may come out pretty soon. Here are some of the changes/additions: FamiTone text export. FamiTone is a relatively lightweight NES music replayer that can be used in games … Continue reading
Pornotracker v1.2 has been released. New features: Configuration file OpenGL rendering Fine tune envelope Note cut effect Auto delay effect
Spammmmmm, forgot to post this earlier. Here’s a new NES cover of a pop song that I made. Be sure to use 720p for the best audio quality. PAL NSF:
Here’s a vocal edition of the Rude Boy 8-bit cover that I posted about 6 months ago. You can also grab the MP3 HERE.
Added fine-tune aka pitch envelope to Pornotracker instruments, not yet released. I might add FamiTone support (i.e. text file export) next.