Tag Archives: nes
It’s been a while, so I decided to put together v35 of NintendulatorDX. It has a bunch of old changes that I couldn’t bother to merge to the public repository before. From now on I’ll probably be updating only the … Continue reading
PowerMappers is a new set of mappers for the PowerPak NES flash cartridge. It is a complete rewrite of my previous Save State Mappers. I have been sitting on this for a while, but since there hasn’t been significant progress … Continue reading
I decided to completely rewrite NES Image Converter over the previous weekend. It now has a proper GUI and a much less buggy conversion algorithm. Hopefully the results are a little bit better as well. Here’s a screenshot: From README: … Continue reading
I’ve released NintendulatorDX v34, the biggest new feature is support for Lua scripting. Get it from the usual place.
My NES port of STREEMERZ was released couple of days ago, get the ROM from here or read the development blog here.
MUSE v03 has been released, get it from the usual place. Changes are: Envelope and arpeggio updates are skipped when NTSC_MODE is enabled. Changed all references from Pornotracker to Musetracker. Added separate SPEED_COMPENSATION and NOTE_FREQ_COMPENSATION flags. Added PAL_MODE and DENDY_MODE flags.
I’ve resumed working on my NES game engine after a long while. I don’t presume a lot of people will be reading this, but it’s a nice way of keeping track of how things progress. Couple of days ago I … Continue reading
New releases: PowerPak Save State Mappers v1.4 — Fixes some games (Cybernoid, Karnov, etc) Nintendulator DX v0.33 — Adds .proc/.scope profiling support Pornotracker v1.4 — Too many changes to mention here, but the biggest one is support for a NES sound library, MUSE. … Continue reading
As the topic says, less than two weeks after the release of v1.2 here’s Pornotracker v1.3. Most of the changes are detailed in this post. In addition, NSF timing was modified to 100% cycle perfect, meaning each sample write falls … Continue reading